Arcade Game Typography
Look at the lettering of arcade games with Toshi Omagari. A playful reference for designers curious about how creative constraints can lead to distinctive typographic forms.
Take a closer look ↗Original The Calmos editorial artwork.
The publisher's cover may differ.
Victor Papanek asks designers to think about responsibility and real needs. A thought-provoking shelf companion for anyone considering what design does and whom it should serve.
Readers exploring design, with an interest in images, ideas and artistic practice.
Search Amazon · UK ↗You’ll leave The Calmos and buy on Amazon. Check the edition, language and availability there. This link searches for the title; it does not guarantee an exact edition.
Affiliate advertising link. We may earn a commission.
Publisher edition ISBN: 9780500295335
“Wonderfully alive, and full of examples to instruct, amuse and horrify”
New ScientistPress excerpt quoted by Thames & Hudson ↗
Source checked 2026-10-07. Our descriptions are editorial recommendations, not customer reviews.
Look at the lettering of arcade games with Toshi Omagari. A playful reference for designers curious about how creative constraints can lead to distinctive typographic forms.
Take a closer look ↗Immerse yourself in the patterns and design language of William Morris. A visual companion for anyone collecting references for textiles, decoration or the relationship between art and everyday objects.
Take a closer look ↗Follow colour through the V&A’s design collections. Tim Travis offers a vivid source of ideas for readers interested in how colour shapes objects, environments and visual experience.
Take a closer look ↗Frank Whitford introduces the Bauhaus and its place in art and design. A starting point for understanding a school whose ideas continue to shape the environments around us.
Take a closer look ↗